# VIP

<figure><img src="/files/4K6qycUKfOIunaXZy9ms" alt=""><figcaption></figcaption></figure>

Initia's [Vested Interest Program](https://docs.initia.xyz/home/core-concepts/vip/architecture) (VIP) distributes vested INIT tokens ($esINIT) to Initia app users at regular intervals (epochs). For Kamigotchi, VIP Rewards are a secondary incentive layer for active players. VIP Rewards are currently earned by harvesting <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP (VIP Paper) in VIP Rooms.** <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP is a 1:1 in-game representation of VIP in the form of an item,** and can be traded, or burned to increase a user's epochal VIP Score. In the future, VIP Quests may exist as optional content that multiply a player’s score, but the bulk of points will come from harvesting in VIP-designated rooms.&#x20;

### Scoring Methodology

In VIP-designated rooms, players harvest <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP** instead of <img src="/files/2iJ3bspzKtBiadaugcQx" alt="" data-size="line"> **MUSU**. Harvested <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP** doesn't immediately count toward a player’s VIP Score, as VIPP needs to be **burned** in-game in order to be converted into Initia VIP points. The more <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP** a player burns within an epoch, the higher their VIP score for that period.

Prior to burning, any harvested <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP** can be freely traded between players through the in-game P2P system. Once the <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP** is burned, VIP points are bound to a single account and can no longer be traded.

<img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP** harvesting is PvP-based and rewards active players, meaning players must time their harvests, manage room control, and actively play in order to maximize their gains.

Final epochal VIP scores are calculated as follows:

$$
y\_p ;=; Y \times \frac{t\_p}{T}
$$

| Symbol | Description                          |
| :----: | ------------------------------------ |
|   yp   | VIP rewards for player (p)           |
|    Y   | Yominet’s total VIP rewards          |
|   tp   | VIP points earned by player (p)      |
|    T   | VIP points earned by **all** players |

Additional scoring factors might be considered for future VIP epochs but, initially, scores are fully contingent on in-game activities. Metrics that are onchain but exist outside of the Kamigotchi game environment — [such as VIP Gauge voting activity](https://app.initia.xyz/vip/gauge) — influence the protocol-level rewards Kamigotchi receives from Initia, but do not affect how individual player scores are calculated.

### VIP Rooms&#x20;

<figure><img src="/files/n79oeBC3X1ZQVG3NFpbs" alt=""><figcaption></figcaption></figure>

Each of the following rooms is currently available for VIP harvesting. This list may change dynamically in the future:

* Musty Forest Path
* Scrap Trees
* Centipedes
* Deeper Forest Path
* Forest Hut

And the following rooms inside the Caves:

* Cave Crossroads
* Canyon Bridge
* Abandoned Campsite
* Flood Mural
* Broken Tube
* Treasure Hoard

### How to burn <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> VIPP to increase your VIP Score

<figure><img src="/files/oHL2S40i1LTagaqwYxZP" alt=""><figcaption><p>Burning Room (inside the Forest Hut)</p></figcaption></figure>

In order to burn <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP**, you'll need to reach the Forest Hut Room. If you click the hut, you'll be prompted to enter it. Once inside, simply open your <img src="/files/J7F5EZUssTFgJi6n72L9" alt="" data-size="line"> **Inventory**, click the <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP** and select how much you want to burn.

<figure><img src="/files/x11YkvcUa1cvNTv6W91A" alt=""><figcaption></figcaption></figure>

To check your VIP allocation for the corresponding epoch, open the <img src="/files/IRZHcvenyHh3wNKj0cLk" alt="" data-size="line"> **Account menu** — there, you will find how much <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP** you've burned and the current epoch.

VIP is vested over 26 epochs. To keep earning VIP, you need to score at least 50% of what you earned in the original epoch across those next 26 epochs. If you drop below that in these later epochs, you lose the remaining unvested amount tied to that original score.


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