listGlossary

Kamigotchi — your NFT pet, necessary to play the game. Kami for short.

$MUSU — the in-game currency, used for trading, buying items, and for minting Kamigotchi NFTs.

$ONYX — our token on Baselinearrow-up-right.

Affinity — your Kami's type matches the room type, making them harvest faster.

Cooldown — any actions a Kami takes places them on a 180 second cooldown. It may be lowered with skills and items.

Co-Op quest — special quests completed through collaborative efforts that often open up new areas on the map. They have tiered rewards, decided by the amount you contribute.

Crafting — many items can be broken down, refined or combined into new ones.

Consumables — most crafted items are consumables and are consumed when used.

Liquidated — a liquidated Kami is dead, but may be revived with an item such as red_ribbons_candy_wip_native.png Red Ribbon Gummy.

Gacha Ticket — bought with $MUSU at the Vending Machine. Use a Gacha Ticket to mint a Kami.

Harmony — a defensive stat that makes a Kami less likely to be liquidated and faster at regaining HP when resting.

Harvesting — a Kami having your Kami on a node means they're harvesting. The only way to create $MUSU.

Health — your Kami's health drains when harvesting and makes them a target for Predators. When low they should be rested or topped up with an HP Item (e.g. pom_poms_candy_wip_native.png Pom-Pom Fruit Candy).

KWOB (Kamigotchi World Orderbook) — the in-game P2P marketplace.

Liquidation — the killing of another Kami and taking their $MUSU.

Map — you move between rooms by clicking on tiles on the map. The map can be filtered, e.g. by node type.

Node — locations where Kami harvest $MUSU. Often used interchangeably with room or tile. Some rooms, like Vending Machine, can't be harvested in.

Operator — your in-game identity.

Operator Wallet — your in-game Privy wallet for transactions.

Owner Wallet — your external wallet (Metamask, Rabby etc.).

Passport — a testnet reward and future equipment for Kami.

Power — determines how fast a Kami harvest.

Predator a Kami specialized in liquidating other Kami.

Reagents — crafting ingredients made from breaking down items.

Recoil — health damage taken by an attacker after liquidating.

Resting — when a Kami isn't on a node they passively recover HP over time.

Reroll Ticket — bought from the Vending Machine and used to swap out one of your Kami, for a random one present in the Vending Machine.

Room — every tile on the map is a room you can travel to.

Room Type — like Kami rooms have types, and type affinity between Kami and room increases their harvest rate.

Scavenge — every node has a Scavenge meter which fills up as you collect $MUSU. At certain intervals you can roll for one of the items present in that node. These rolls don't spend $MUSU, but are complimentary.

Skills — levelling your Kami allows you to specialize them.

Stamina — your Operator's movement resource. It regenerates over time and can be topped up with items.

Starvation — when a Kami's HP hits zero, they're stuck on the node until fed.

Time — Kamigotchi World has 36-hour days, divided into Daylight, Evenfall, and Moonside.

Traits — background, body, color, face, and hand; they determine a Kami's base stats.

Type — Eerie, Scrap, Insect, or Normal; determined by Hand and Body traits. In PvP the attacker use their Hands, while the defender use their Body.

Violence — the primary stat for Predators.

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